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Our Learning 2023-24

Summer

Year 2 - Making a Quiz with Scratch 

Here, children designed and planned quiz sequences, choosing sprites and response actions. The class spent time thinking about algorithms - a set of instructions humans can read (click on bear, answer is revealed, answer disappears) - and how they could be developed into a program using code blocks in Scratch Jr. 

Spring

Year 2 - Programming Beebots 

Year 2's core programming concept is that of algorithm: a set of instructions that a human can write and read. In this unit, children developed algorithms for their Beebots, planning routes through designed courses. Once the algorithms were written, children turned these into programs by inputting instructions on the Beebot's back. 

Year 5- Programming Crumble Controllers

Year 5 have been exploring the concept of conditional selection through the medium of Crumble Controllers - microcomputers that can have external units wired to them. As well as creating complete circuits, children were able to use conditional statements such as 'if button is pressed, turn on lights'. Year 5 also drew on the Year 4 skill of repetition to loop the code so that the condition was constantly being checked. 

Autumn

Year 2 - Digital Photography

The class explored how we can use technology for creative endeavours - in this instance, photography. We discussed horizontal and vertical framing, and began to think about how images can be changed once saved in the iPad's memory.